Approximately three out of four Americans play video games, and global gaming revenue is expected to exceed $99.6 billion in 2016. In this class, we will play and analyze board games, parlor games, role-playing games, card games, and — of course — video games. Throughout the semester, we will focus much of our attention on designing and developing casual video games for mobile platforms. We will approach this topic from multiple perspectives:
- As players, we will play, modify, and analyze digital and non-digital games,
- As designers, we will create and modify digital and non-digital games, and
- As developers, we will create our own digital games and animations using tools such as Adobe Animate CC, Adobe Photoshop, and Construct 2.
This course involves extensive hands-on computer work, but you are not expected to come to this class with prior technical experience. This course does not require programming experience, and it is not targeted toward hard-core gamers. The only requirements are an open mind, a willingness to tackle unfamiliar technologies, and the desire to play games. A sense of humor and moderately compulsive tendencies are also a plus.